From the hard to the near-impossible, Super Mario Maker users /love/ making levels so difficult they”ll make your eyes water – check out the dastardly P is for Pain if you want a taste of peak cruelty. Crafting ultra-challenging courses has become the in-vogue thing to do on Wii U, but what does Nintendo producer Takashi Tezuka make of this user-generated masochism?
“When you design levels for a product, you need to take into consideration a wide range of users,” says Tezuka in the latest issue of Edge. “This limits the amount of extremely difficult courses to only a fairly small part of the whole game. I expected that the users who wanted to play more of the hard courses would be attracted to Super Mario Maker, so it’s not surprising to see that a lot of difficult courses are being made.”
“There is a tendency for the courses people make to be a little harder than they think they are,” he adds. “The creator already knows the design, where they have placed their traps, and the best route to take. So it would generally be easier for them to play through than someone trying it for the first time. As a result, the course ends up being more difficult than the creator meant it to be.”
The latest issue of Edge, with Quantum Leap on the cover, is out now. Download it here or subscribe to future issues.