It”s been four years since the launch of the original Dark Souls and people are still hunting for undiscovered items, but game director Hidetaki Miyazaki says he”s confident we”ve found everything. In an interview in the upcoming issue of Edge Magazine, Miyazaki admits that he feels that the game was never truly complete but players have seen everything on offer.
Is there anything they haven”t found yet? “Well, there aren’t any undiscovered items, or specific bits of gameplay,” he says. “But Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by their discoveries, as they moved along. I’d love to say that the nature of this incompleteness was completely deliberate, but it is both deliberate and by accident, in different ways.”
Miyazaki reveals that during development he thinks about the different ways that players can enjoy the experience. “I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for players to enjoy it in ways that were not authored,” he says. “I never want it to be where you have to follow the rules completely, where you have to do things exactly as the designers intended.
“I like to think that this way of creating – leaving spaces – is satisfying. So if there are incomplete aspects of Dark Souls III, please forgive us. When the player is inside the world of the game, there are various places where they feel they may be able to peek behind the curtain, pry open a window and see beyond.”
You can read the full interview in the new issue of Edge out on Friday. You can find it on shelves or download to your devicehere. Alternatively you cansubscribe to future issues.